![]() My issues and rant unrelated to me freeing myself of hub. It feels so f'n good to be free of unity hub on my dev system. Will experiment with a 2018 unity version that doesn't need hub for the purpose. My main issue is not being able to download asset store assets in-editor - for now I'm using my second pc to download assets. I did a manual command-line license activation with unity's instructions and web tool, and this launcher works great to manage it all! I went scorched earth - removed everything unity from my system - and installed my 3 unity versions I need without hub at all. This is amazing - thank you! I have been PLAUGED by issues since I upgraded to the new style unity hub. add context menu for editors: download linux modulesĭisplays how many projects you have on specific unity version (only from the recent projects list)īuild report: file format column (to sort by format) and search filterįor recent projects: added human friendly last modified date option (like unity hub) and custom date format option fix download in browser links (unity removed direct download assistant links from archive) if you try to launch already running project again, then Unity windows is brought forward (instead letting unity display error that this project is already open) refresh recent project item, when unity is closed unity source folder support, scans for \build\WindowsEditor\圆4\Release\ add human friendly last modified project dates, and custom timestamp format option ![]() build report: file format column, double click opens Explorer to that file folder and search filter ![]() show project count for each unity editor version (from those recent projects) load/save rearranged recent projects header columns in preferences last modified date is now taken from project folder (like unity hub does) editors tab: context menu, copy editor path (i use the path for installing new version on top of the old.) support "c1" version code for chinese builds ![]() upgrade window: selects preferred unity version, if no version info on the project (no projectsettings/ data) ![]()
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